A downloadable game for Windows

Legacy Code is an action roguelite platformer.  Smash drones,  beat up (evil mutated) forest animals, and cover the walls with blood!

IF FULLSCREEN DOESN'T WORK, RUN IT IN WINDOWS 8 COMPATIBILITY MODE (thanks windows 10)

INSTALL THIS DIRECTX THING IF IT CRASHES WITH SOMETHING LIKE:

############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_glitch
D3DXCompile failed - result
at gml_Object_obj_shader_scanline_Draw_73
############################################################################################

Thanks to everyone who played the last demo and gave feedback,  especially to those who made videos, that kind of stuff is super useful.

DD16 Update:

  • Vending machine- Up to interact, arrows to select, jump to buy
  • Main menu and pause menu
  • Rebindable controls
  • Simplified shooting controls, you can now shoot while moving

Default controls:

  • Arrow keys - Move
  • Up - Pickup / Interact
  • Z - Attack
  • X - Jump
  • C -Shoot 
  • Z + Down (on the ground)- Slide kick
  • Z + Down (in the air) - Dive Kick
  • Alt+Enter - Fullscreen
  • Escape - Menu





Download

Download
Legacy Code Demo Day 16.exe (17 MB)

Development log

Comments

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I have to agree with markthewolf, though.

It feels like your piloting a dirrigible.

The player's movements need more fricton.

Not a bad prototype. Nice pause/inventory screen. Could use particle systems for better effects and shaders for shadows.

There is a drastic difference between fluidity and floating about like a dirrigible.

I have to hand it to you, I actually love the look of your game. Really keen on the menu too. Tutorial's wonderful, but you need to put in something to warn the player of fall damage as it was not a pleasant surprise when I found out as I played through the game. You're able to hit enemies/barrels/items through walls, is this intended? Drones seem to drop nothing despite being spawned infinitely from above and that's a bit disappointing. Movement's pretty great, although I feel like you're constantly on sliding on ice with how much you tend to slide before stopping.

There are some issues like the hidden objects I'm currently standing on. Nothing else that I've noticed unless you count drones getting randomly hit by frogs/chameleons/wolves. Drones also seem too weak given all it takes is a single wall to 'outsmart' them, maybe some directions for them to check one by one around corners or even use the actual ricochet mechanic that is in-game and have them shoot at an angle to hit the player behind a wall/obstacle. I'm guessing levels are randomly generated too so you might want to look into that given the amount of invisible objects that spawn and if you're going to tell a story with your game, don't use it at all and handcraft levels yourself. Best of luck.

Hey thanks dude, glad you enjoyed it! This is some good feedback!

Hitting things through walls is a bug. Drones are definitely getting an improvement pass. We're gonna try to do a pretty light story. Movement is more friction-y now. We fixed all the invisible platform things.

Thanks again for the feedback!!!

Oh yeah, you also get multiple keys even after reaching 5/5 required. Think that's it.

Deleted post

I think I saw this before somewhere so get this.

https://www.microsoft.com/en-us/download/details.aspx?id=35&44F86079-8679-400C-B...

Wow. Goog prototype indeed. I think this can become a really great game.

Thanks dude!!!!

VERY COOL!